Pixel artist specialising in environments, tilesets, character animation, and effects for 2D games. With hands-on development experience, I understand the technical demands of game art: assets that tile, layer, parallax, and integrate cleanly into an engine. Creating art that doesn't just look good, but works.
Crafted pixel art environments and animation across the game's stages - building tile sets, backgrounds, and atmospheric detail work that fit within the classic world's visual language while pushing the aesthetic forward.
Designed and built 2D pixel art environments from scratch, including foreground and background tilesets. Also handled character and enemy animation, plus title screen work.
Created large-scale backgrounds and environment textures across multiple in-game areas. Also handled finalisation work on character pixel art, including shading and detail passes.